Strengths | Weaknesses |
|
|
|
|
Stage #1Quick collaborative direction setting with sticky notes and Pencil & Paper | |
Objective: Start the prototype framework with simple adaptive views
| Objective: Mariner 30 outboard manual. Build up an initial symbol palette using a combination of material-ui desktop & mobile kits inside safari ui templates (web based: desktop, mobile and tablet).
|
Stage #2Challenge initial concepts and directions. At this stage, we find it important to test any assumptions, realize any hurdles and challenges and develop a shared ‘refined’ set of goals for the project | |
Objective: Take key visual cues & peer ideas:
| Objective: Absorb learnings from initial interaction concepts:
|
Stage #3Elevated discussion about the suitability of each other’s ideas | |
Objective: Refine navigation and core functions:
| Objective: Complete the designs:
|
Stage #4The final touches | |
Objective: Prototype that looks a lot like the Sketch work but conveys desired movements, interaction elements, and adaptive behaviour Ea sports ufc 2014 keygen.
| Objective: Polish all elements towards production ready status
|
Final result: Axure to responsive HTML export, Sketch to CSS asset export |
Limitations
|